Later in 2005, the BBC launched SUDO-Q, a game show that combines Sudoku with general knowledge. However, it uses only 4x4 and 6x6 puzzles.
Sudoku software is now also very popular on PCs, websites, and mobile phones. It has also been released on portable video game handhelds such as the PlayStation Portable, Game Boy Advance, and the Nintendo DS.
REFLECTIONS: BY CULTURAL EXPERT JOELLA
With the advancement of technology, communications throughout the world is much easier and information is available with only the click of the mouse. Thus global cultures can be spread easily because of the increase in global connectivity. Media from different parts of the world are telecasted globally and the cultures which appeals most to the crowd would influence and perhaps spark a new global trend.
Does the grid above look familiar? It is Sudoku! The objective of the game is to fill the 9x9 grid so that each column, each row, and each of the nine 3x3 boxes contains the digits from 1 to 9.
In fact, the media has sparked global crazes such as the spread of the popular game Sudoku. Sudoku became an international hit in the year 2005, and the rapidness of its spread was mainly due to the media. The article posted above shows how Sudoku was spread worldwide through the media. Indeed, the media plays a big part in the spread of global cultures.
Perhaps another reason for the spread is because Sudoku is a simple game with simple rules and is easy to pick up. There are also no language barriers as the game only involves numbers. I find it quite amazing how a game can spread so fast throughout the world. Such is the power of globalisation and its ability to actually shrink the world into a single culture. The impact of globalisation on cultures is thus very great, as it actually changes the trends of the world
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